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GDT2103 Visual and Conceptual Game Design
Credit Points: 15

In this unit students will explore the construction and use of storyboarding, 3D rendered environments, schematic environment and game levels planning, context research and visual character development for games.  The unit will give students the visual communication skills to break a game narrative or game proposal down into its component elements and then design a game level from basic sketches, through physical maquette sculpting, to 3D digital character development and integration into a game engine.

Full Unit Outline

This Unit is part of the following Courses / Unit Sets
MAGAMEGame Design and Culture Major
MIAAGNGame Design and Culture Minor
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Last Updated - Higher Education: 15/03/2013 VET: 20/05/2013