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GDT2103 Visual and Conceptual Game Design
Credit Points: 15

In this unit students will explore the construction and use of storyboarding, 3D rendered environments, schematic environment and game levels planning, context research and visual character development.  The unit will give students the visual communication skills to break a game narrative or game proposal down into its component elements and then design the visual look and feel of a game. The unit will also introduce students to the planning, organising and administering of creative visualising teams.

This Unit is part of the following Courses / Unit Sets
MAGAMEGame Design&Culture Major
MIGAMEMinor in Game Design&Culture Minor
SMGAMESupporting Major in Game Design&Culture 8 Unit Supporting Major
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website:

Last Updated - Higher Education: 30/09/2006 VET: 30/09/2006