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GDT3103 Serious Gaming
Credit Points: 15

This unit explores the social application of gaming. Students will investigate the roles of games in areas such as education, training, marketing, and general entertainment. The unit covers social, philosophical and psychological principles that can be applied to the design of e-learning games, as well as introducing students to techniques for the management and creation of production level design documentation.

This Unit is part of the following Courses / Unit Sets
MAGAMEGame Design&Culture Major
MIGAMEMinor in Game Design&Culture Minor
SMGAMESupporting Major in Game Design&Culture 8 Unit Supporting Major
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website:

Last Updated - Higher Education: 31/03/2006 VET: 31/03/2006