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GDT2102 3D Visualisation
Credit Points: 15

This unit provides students with the skills necessary to visualise characters, objects and environments for computer games. The unit uses industry standard 3D modelling and animation tools for the creation of spline and polygon-based models and character creation, as well as texturing, lighting, and rendering of 3D scenes.

This Unit is part of the following Courses / Unit Sets
E63Bachelor of Science (Digital Media)
MAGAMEGame Design&Culture Major
MIGAMEMinor in Game Design&Culture Minor
SMGAMESupporting Major in Game Design&Culture 8 Unit Supporting Major
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website:

Last Updated - Higher Education: 31/03/2006 VET: 31/03/2006