UNIT INFORMATION
Disclaimer
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
CSP3100 | Game and Simulation Programming | ||
SCHOOL OF COMPUTER AND SECURITY SCIENCE | |||
Credit Points: 15 | |||
Prerequisites: | |||
CSD2341 | Computer Graphics Programming | ||
Description: | |||
This unit focuses on the behaviour of objects in virtual environments for the purpose of computer simulation and computer games. Concepts include behaviour due to the physics of motion and modelling the movement and actions of intelligent entities. Focus is placed on real-time, interactive games and simulations and techniques optimised for such scenarios. Full Unit Outline | |||
Disability Standards for Education (Commonwealth 2005) | |||
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website: | |||
http://intranet.ecu.edu.au/student/support/student-equity |
Last Updated - Higher Education: 15/03/2014 VET: 14/05/2014