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GDT3102 Writing for Games
Credit Points: 15

This unit introduces students to the fundamentals of writing for non-linear and interactive narratives. Students will learn to develop conceptual architectures for various interactive genres such as first-person shooter and role playing games, as well as the various sub-genres in computer games. Students will also study and apply conceptual design principles including game levels, single-player and multi-player interactivity, character creation and environments specifically in terms of non-linear narratives.

Full Unit Outline

This Unit is part of the following Courses / Unit Sets
MAGAMEGame Design&Culture Major
MIGAMEGame Design&Culture Minor
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Last Updated - Higher Education: 31/03/2010 VET: 31/03/2010