UNIT INFORMATION

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CSP3301 Game Enhancement Technologies
SCHOOL OF COMPUTER AND SECURITY SCIENCE
Credit Points: 15
Prerequisites:
CSP2107 Game Design and Production
CSP3302 Advanced 3D Programming
 
Description:

This unit focuses on the development and realistic representation of non-static real world objects in a computer game environment.  Techniques relating to the creation, representation, behaviour and movement of objects in a gaming simulation are discussed. Concepts such as game physics are also introduced. Techniques for skeletal animation and inverse kinematics are implemented. Interactive entities and game AI are also examined.

 


This Unit is part of the following Courses / Unit Sets
MACSGPGames Programming Major
SMGPROGames Programming 8 Unit Supporting Major
 
 
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website:
http://intranet.ecu.edu.au/student/support/student-equity

Last Updated - Higher Education: 31/03/2006 VET: 31/03/2006