UNIT INFORMATION
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CSP5105 | Introduction to 3D Game Programming | ||
SCHOOL OF COMPUTER AND SECURITY SCIENCE | |||
Credit Points: 15 | |||
Description: | |||
Students will be introduced to 3D graphics programming techniques using OpenGL with an emphasis on the development of 3D computer games. Students will cover the mathematics required for 3D projections, transformations and computer simulations. Various Texture mapping and polygon shading techniques are implemented and contrasted using the OpenGL API. Techniques for handling polygonal objects and object collisions are discussed. Special attention is paid to the use of OpenGL under a windows environment to render real-time 3D graphics. | |||
This Unit is part of the following Courses / Unit Sets | |||
S07 | Graduate Diploma of Games Programming | ||
Disability Standards for Education (Commonwealth 2005) | |||
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website: | |||
http://intranet.ecu.edu.au/student/support/student-equity |
Last Updated - Higher Education: 9/30/2006 VET: 9/30/2006