UNIT INFORMATION
Disclaimer
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
CSD5206 | Game Enhancement Technologies | ||
SCHOOL OF COMPUTER AND SECURITY SCIENCE | |||
Credit Points: 15 | |||
Prerequisites: | |||
CSP5105 | Introduction to 3D Game Programming | ||
Description: | |||
Students will focus on the development and realistic representation of non-static real world objects in a computer game environment. Techniques relating to the creation, representation, behaviour and movement of objects in a gaming simulation are discussed. Concepts such as game physics are also introduced. Techniques for skeletal animation and inverse kinematics are implemented. Interactive entities and game AI are also examined. | |||
This Unit is part of the following Courses / Unit Sets | |||
S07 | Graduate Diploma of Games Programming | ||
Disability Standards for Education (Commonwealth 2005) | |||
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website: | |||
http://intranet.ecu.edu.au/student/support/student-equity |
Last Updated - Higher Education: 3/31/2008 VET: 3/31/2008