UNIT INFORMATION
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This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
CSD2341 | Computer Graphics Programming | ||
SCHOOL OF COMPUTER AND SECURITY SCIENCE | |||
Credit Points: 15 | |||
Prerequisites: | |||
CSP1150 | Programming Principles | ||
Description: | |||
Programming techniques to produce two dimensional graphics. Fundamental algorithms for the representation and display of graphics objects. Methods for adjusting size, colour and other attributes of objects. Geometrical transformations and viewing algorithms. User interface design and interaction techniques. | |||
This Unit is part of the following Courses / Unit Sets | |||
E63 | Bachelor of Science (Digital Media) | ||
MACSGP | Games Programming Major | ||
SPIMM | Interactive Multimedia Area of Specialisation | ||
Disability Standards for Education (Commonwealth 2005) | |||
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website: | |||
http://intranet.ecu.edu.au/student/support/student-equity |
Last Updated - Higher Education: 3/31/2008 VET: 3/31/2008