UNIT INFORMATION
Disclaimer
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
CSP3302 | Advanced 3D Programming | ||
SCHOOL OF COMPUTER AND SECURITY SCIENCE | |||
Credit Points: 15 | |||
Prerequisites: | |||
CSP2307 | Introduction to 3D Game Programming | ||
Description: | |||
This unit focuses on the development of advanced game programming techniques and rendering technologies. Common data structures and algorithms for rendering indoor and outdoor environments are introduced, as is shader programming and 3D positional sound. Full Unit Outline | |||
This Unit is part of the following Courses / Unit Sets | |||
MACSGP | Games Programming Major | ||
MAAABE | Games Programming Major | ||
Disability Standards for Education (Commonwealth 2005) | |||
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website: | |||
http://intranet.ecu.edu.au/student/support/student-equity |
Last Updated - Higher Education: 3/15/2012 VET: 3/15/2012