UNIT INFORMATION
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This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
CSP2307 | Introduction to 3D Game Programming | ||
SCHOOL OF COMPUTER AND SECURITY SCIENCE | |||
Credit Points: 15 | |||
Prerequisites: | |||
CSD2341 | Computer Graphics Programming | ||
Description: | |||
This unit introduces real-time 3D graphics programming techniques with an emphasis on the development of computer games. Various texture mapping and polygon shading techniques are implemented and contrasted. Techniques for handling polygonal objects and object collisions are discussed. Special attention is paid to the use of linear algebra for 3D projections, transformations and computer simulations.
Full Unit Outline | |||
This Unit is part of the following Courses / Unit Sets | |||
MACSGP | Games Programming Major | ||
MAAABE | Games Programming Major | ||
Disability Standards for Education (Commonwealth 2005) | |||
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website: | |||
http://intranet.ecu.edu.au/student/support/student-equity |
Last Updated - Higher Education: 3/15/2012 VET: 3/15/2012