UNIT INFORMATION

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GDT3106 Game Level Design
SCHOOL OF COMMUNICATIONS AND ARTS
Credit Points: 15
Prerequisites:
GDT2102 3D Visualisation
GDT2103 Visual and Conceptual Game Design
 
Description:
This unit provides the skills required to plan and follow a developmental timeline for a game. Students will develop and integrate game assets for a game engine, compile a game level for distribution and play, and apply principles of effective game and level design.

Full Unit Outline

This Unit is part of the following Courses / Unit Sets
MAGAMEGame Design and Culture Major
 
 
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website:
http://intranet.ecu.edu.au/student/support/student-equity

Last Updated - Higher Education: 15/03/2014 VET: 14/05/2014