UNIT INFORMATION

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CSP2306 Introduction to 3D Game Programming
SCHOOL OF COMPUTER AND SECURITY SCIENCE
Credit Points: 15
Prerequisites:
CSD2341 Computer Graphics Programming
 
Description:
This unit introduces 3D graphics programming techniques using OpenGL with an emphasis on the development of 3D computer games. This unit covers the mathematics required for 3D projections, transformations and computer simulations. Various Texture mapping and polygon shading techniques are implemented and contrasted using the OpenGL API. Techniques for handling polygonal objects and object collisions are discussed. Special attention is paid to the use of OpenGL under a windows environment to render real-time 3D graphics.

Full Unit Outline
 
 
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website:
http://intranet.ecu.edu.au/student/support/student-equity

Last Updated - Higher Education: 30/04/2009 VET: 30/04/2009