UNIT INFORMATION

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CSP3302 Advanced 3D Programming
SCHOOL OF COMPUTER AND SECURITY SCIENCE
Credit Points: 15
Prerequisites:
CSP2306 Introduction to 3D Game Programming
CSD2242 Computer Graphics Methods
 
Description:

This unit focuses on the development of advanced game programming techniques and rendering technologies. Concepts of code optimisation and profiling are introduced. Common algorithms for level of detail (LOD) control are introduced including progressive meshes, discrete LOD and billboarding. Techniques for visibility determination and management of visibility graphs are discussed, and particular attention is paid to portal systems and binary space partitioning.


This Unit is part of the following Courses / Unit Sets
MACSGPGames Programming Major
SMGPROGames Programming 8 Unit Supporting Major
 
 
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes, Graduate Attributes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Student Equity, Diversity and Disability Service website:
http://intranet.ecu.edu.au/student/support/student-equity

Last Updated - Higher Education: 31/03/2006 VET: 31/03/2006